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Smash 4 stock icons transparent roy
Smash 4 stock icons transparent roy










Overall, Marth is easily an extremely dangerous opponent for virtually every character, and only has a few weaknesses that are quickly overcome when mastered. Dolphin Slash also has a large amount of landing lag, which opponents can often capitalize on. When Marth is in a helpless state after using Dolphin Slash, he has very slow lateral movement. However, Marth can use the first hit of Dancing Blade to add horizontal boost for recovery. Although Dolphin Slash travels far vertically, it travels marginally horizontally. Marth's biggest weakness is his recovery. Marth's versatility allows players to easily KO their opponents at very low percentages, a key difference between him and Roy in terms of KO potential, which is why he is placed higher on the tier list than Roy. Although Marth does lack a projectile, he can break most projectiles using his Side Smash, but this does not work on Blaster, Boomerang (Marth can only return the Boomerang harmlessly), Fire Breath, PK Fire, or Needle Storm. Marth also has the longest non-tether grab in the game, which gives him a chain grab on the Star Fox characters. If sweetspotted, Marth's down aerial is a fast, powerful spike ( Meteor Smash in PAL editions), although it does have lots of ending and landing lag, which means it is easily punishable if missed or not L-canceled. He has a long wavedash, a great SHFFL, and a great dashdance. Marth is also known for being able to combo both Fast fallers and Floaty characters. Almost all of Marth's attacks have a sweetspot at the tip of his blade that increases damage and knockback if it connects, while his attacks are weaker if the stem of the blade connects instead. Marth relies mostly on edgeguarding for KOs.

  • Recovery is predictable and can be easy to edgeguard if his options are read.
  • Struggles to kill with sourspotted attacks, making him vulnerable to momentum shifts if he cannot consistently land his tippers.
  • Susceptible to combos due to average weight and falling speed.
  • Suffers from high ending lag on several moves, making him easy to punish if his attacks are whiffed.
  • Has the longest non-disjointed grab range and excellent chaingrabbing potential, especially against fast fallers.
  • smash 4 stock icons transparent roy

    Long distanced recovery with Dancing Blade giving decent horizontal distance and Dolphin Slash providing good vertical distance.Deals very strong damage and knockback when attacks land with the tip of his sword.Possesses long, disjointed range due to wielding the Falchion.Has fast startup on the majority of his attacks.Boasts quick mobility overall with great movement and approach options with his fast dash speed, long wavedash, and great dash dance.Do one of these with all fourteen starters and Marth can be challenged and unlocked if defeated. mode, select a level nine Ness CPU, then go to Jungle Japes. The quickest methods in Regular Match is to set stock to one and Self-destruct until it's "Game Over" (if there's an option to Continue, opt to not keep playing) or go to VS. Note: Quitting via Pause menu from Regular Match with each character will not trigger the challenge for this character.

    smash 4 stock icons transparent roy

    Marth is fought on the Fountain of Dreams stage, with the track Fire Emblem playing. Use all fourteen starter characters in VS.Clear or Fail Classic or Adventure modes with all fourteen starter characters.












    Smash 4 stock icons transparent roy